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Tencent and digital ethics

“🎲 Tencent falls 3.7% after limiting the gaming time for children on its top-grossing mobile game. More than 50m people play Honour of Kings daily, generating revenues of $876m for Tencent in Q1. I know at least one mother who felt this voluntary anti-addiction move which wiped $13bn off their market cap was a corporate responsibility of the highest order – even if they had a nudge”

🔮⭐ Saul Klein special; Zebra economy, the rise of Chinafrica, crypto bubble bursting, teleporting ++#122
https://mailchi.mp/exponentialview/ev122?e=19e1d53fe6
via Instapaper

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